So, last week I was on vacation. I got to spend a bunch of time working on Silent Fury stuff and I’ve done a whole lot more than this, but I wanted to talk about just the first scenario:
Scenario 1: Escape Velocity
Octavian Delatrix shoved his way to the front of the mess line. He thought he’d gotten used to the smell – after his first week on board the Onsen, unwashed prisoners and hot nutrisoy in cramped cargo bays had forced his nostrils to surrender and accept their fate.
Today, someone had decided that proper use of the vacuum latrine was ‘optional’ – that man had shown Octavian that the smell could in fact get worse. Octavian decided that knowledge should be repaid in knowledge, and so some of Octavian’s men were currently educating the offender regarding the exotic possibilities of improperly using the vacuum latrine.
This was why the other prisoners liked Octavian – he found permanent solutions to temporary problems. True, those solutions had put him here in the first place, but the rules didn’t change – everyone had problems you could solve, and people followed Octavian when he solved them.
Today’s problem was that everyone but the guards on the Onsen were prisoners. The solution was months in the making. The right people were paid the right amount to install the wrong controller blocks in the right places.
He scratched his left ear – the signal to his men to spread the word. Hopefully enough time to get them ready. Hopefully not enough time for an idiot to spill the soybeans.
The security doors slid open and locked in place. Octavian marveled at how quickly a man’s role could change – the instant a prisoner threw his meal into a guard’s shocked face, he was no longer a prisoner – he was a free man. An instant later he was a dead man. Six more free men made the guard Octavian’s prisoner.
Today, everyone would be part of the solution.
Most scenario-based ‘battle’ games ease you in with a little 1v1 ‘fight the other guy’ scenario – whether it’s battlemechs or a platoon of men or wooden ships or spaceships, it’s not at all uncommon for the first game you play to be two ‘things’ fighting each other until one defeats the other.
The thing is, you’ll probably play that scenario once, and then never again, because it’s just not very interesting. It’s certainly a good way to learn the game and maybe you’ll break it out again when you want to teach the game, but the bigger scenarios down the road are likely more interesting and replayable.
So I knew what I didn’t want to do was to have a straight-up fight. I want Silent Fury scenarios to grab you by the neck and throw you right into the thick of it. It’s still a scenario with only two ships, because not overwhelming players with more than they need in the first game is still a good idea, but instead of a straight up fight, one player will be the prisoners trying to seize control of their armed prison transport and run like mad, and the other will take the role of the guards and a nearby escort ship that will need to prevent the prisoners from escaping.
The scenario starts with both active prisoners and guards on the transport, so the very first thing you do in Silent Fury (if you play the scenarios in order) is to launch yourself right into a heated boarding action. There’s a lot more prisoners than guards but they’re unarmed, and they’ll need to move fast because the escort ship starts close by and will not be long in either reinforcing the guards or just opening fire.
I think it’ll be a good way to show off what Silent Fury is capable of, and I’m really looking forward to playtesting it.
Also, we have our first supporter on Patreon! I’m a little bit in shock that we got one so fast, but that’s awesome!