Both scenarios we ran at Totalcon went down to the wire – Breaking Quarantine continues to be a brutal experience for the fleeing Civilians, though one actually made it through the gate this time! Congratulations to the pilot of the Chaos Star, a ship so terrifying that during our first playtest everyone shot it to hell the moment they saw the torpedo volley it could unleash.
As for Nemesis Day, for the second time the game came down to the last die roll – the Terminus had jumped into range of the colony. Planetary shields were down. One Vandar ship put a full broadside into the weak rear armor of the Terminus and put two more hull breaches on her, bringing it up to five(!) – and on the ship destruction roll he came up one point short of completely destroying the ship and saving the colony. The people of Wuxung IV were wiped out on the very next action, all for lack of one pip on one die.
And the good news? I walked away again without feeling like anything new needed to change. I’m still futzing around internally with fighters, but that aside, Silent Fury is a complete game. And more importantly, it’s a damn good game.
It’s got the things I want in it, and it’s fast – I had 7 players for the first game and 6 players for the second, and total playtimes (including teaching rules) were 2 and 2.5 hours with all new players.
And it’s fun! Everyone had a good time – even the guy piloting the Silver Bullet, who never once fired a weapon and spent his whole game running for the gate and dodging Enforcer fire only to see the Chaos Star beat him to it as he overshot, wanted to keep playing to try to make it out of this situation rather than just give up and return to the planet.