So, Historicon is over and since I’ve got another kid on the way it’s likely to be my last time running Silent Fury as a convention game before it gets published.
Conventions have been absolutely wonderful for Silent Fury’s development – both in getting early feedback on where we’d gone wrong and more recently just seeing people enjoy the game just gives me this huge burst of energy and additional motivation to finish. I had a bunch of people take business cards and I had people tell me that they’re looking forward to buying it or asking me if we’re doing a kickstarter (answer: Pretty sure it’s a yes, but Ad Astra will be running it.).
Breaking Quarantine really shone as a scenario when we had an epic five-ship collision where over half the players in the game went in on a ‘do-or-die’ attempt to get though the gate.
Most of them died. Two survived. They were the only ones to make it out.
Interestingly, neither side this time opted to follow the usual path that the game takes – the civilians are in a free-for-all but this time they opted to try co-operating against the Enforcers, and some Enforcers once they came on decided to betray their fellow Enforcers and try to help the remaining civilians escape.
But civilian cooperation broke down when they all had a chance at the gate and took it. And enough enforcers remained loyal that the civilians remaining after the collision were destroyed or crippled before reaching the gate. Despite going ‘off script’, it still played out great and everyone had a good time.
In terms of finishing, I’m in good shape on my end but my brother got deployed for his two weeks in the reserve, A lot of the remaining work is graphical with the quick start guide and rules diagrams, plus some artwork from my sister who’s out of state, so I’m hoping I can wrangle both of them remotely to get this done on time.